Thursday, 31 March 2016

i55 nerdRage: The Whole Picture

i55  nerdRage will be remembered for performing the impossible, halting the unstoppable force of 2015  froyotech in the Upper Bracket Final, albeit temporarily. They were the only team to ever win a LAN BO3 against froyotech. Their play up to that point in the iseries event was consistently good, featured some insane individual talent, and was at times breathtaking. That success eclipsed the record of their European rivals  Reason Gaming, despite losing to Reason consistently before the LAN and performing at an arguably lower level than them on the final day of i55. Before Insomnia55, nerdRage were not performing like the world's 2nd best team. If we look at nerdRage’s overall performance as a team, and weigh the iseries tournament performance against their other more mediocre results, what picture does it actually paint of the team?
BUILDING FOR LAN
nerdRage was a team built by  Stark in the spring of 2015, combining the Swedish old-school gods  ryb and  Zebbosai with the French trio of  Bulle tek, and  Flippy. The players Stark chose to accompany him on this journey heavily defined their playstyle, leading to both strengths and flaws, and their reason d’etre was clear: they were built to contest froyotech for the title of the best TF2 team in the world.
Stark had originally wanted to play with  Mike, but at this point the Welsh pocket had decided to take a break from playing at the top, while tek and Bulle came as a package deal with Flippy. There was deliberate thought put into the decision to field Flippy as elite sniping talent, and they believed it was an obvious exploitable weakness of froyotech’s. i52 froyotech had no counter-sniper to directly mirror the strategy without moving  clockwork away from his exceptionally strong scout role, and historically North American teams had issues dealing with snipers. Add to this some of the best deathmatching players on their classes in tekZebbosai, and Stark, and nerdRage felt this would be enough to go toe-to-toe with the current number one team.
ONLINE SCHMONLINE
Before they could be in a position to face froyotech, they had to work on their own play for a period of months, which meant signing up to ETF2L Season 21. Their main opponents were  TLR (  Serotone HYS AMS,  ShaDowBurn,  Herr_P,  NiCO) and  Reason Gaming (  skeej,  kaidus kaptain zoob Hafficool wltrs). nerdRage had both of these opponents in the last two weeks, a happenstance that worked out badly for Stark’s team. They narrowly avoided losing points to  4-25 in an extremely close fixture on Viaduct and Process, but obliterated  Danger Dogs without losing a round just the week before the rabid canines bit Reason Gaming for 4 points. By the time Week 6 came around, nerdRage had not dropped any points to the low- and mid-Premiership teams, but now they had to face TLR and a revamped Reason Gaming with  KnOxXx Mike, and  schocky.
By the time i55 came around, nerdRage were the best team in the world on Sunshine. Not so during Season 21. Zebbosai was still trying to roam on this map, and against the double Black Box / Concheror strategy from ShaDowBurn and AMS they were caught between aggression and defense. The double soldier play won TLR the midfights and allowed them to break the stalemates with Concheror re-pushes, and Zebbosai’s aggressive roaming led to them bleeding players with their desynchronised flank. On Granary they squeaked out a win against TLR, 3-2 against the same double Black Box strategy.
Taking on Reason Gaming a week later, they got destroyed. They were lacking a huge amount of firepower and calling, as  nukkye subbed for Stark, but getting win-differenced on Badlands after securing 0 rounds on Granary is not a result that hints of i55 greatness. nerdRage looked significantly weaker than Reason, bolstered as they were with the old triumverate of i49 Epsilon players. nerdRage finished the regular season seeded 3rd; their loss to Reason was repeated a week later in the semi-final of ETF2L playoffs, where they got beaten albeit more closely 2-1 on Process and 5-4 on Badlands.
nerdRage also struggled in the first Razer Arena cups against a newly formed Perilous Gaming, losing maps to them on Sunshine and Gullywash, along with losing and being knocked out in the GGG cup. Domestically there was no hint of nerdRage being the best European team, although a few analysts thought they would match up well specifically against froyotech.
QUEL ETAIT LE PROBLEME?
The team struggled constantly with effective communication, especially between their vocal flank and quiet pocket and demo. There was something of a language barrier there as well, limiting their ability to adapt and respond on the fly - and this was very much an on-the-fly team, with players who put faith in their mechanical skill to rescue them from any situation rather than carefully thought-out timings or strategy. They had never gelled in a way their roster indicated they could have done, perhaps lacking forceful guidance and a single leading figure calling from the front.
One thing these players did have, however, was LAN experience. The three French players had the benefit of a thriving domestic LAN circuit to give them experience alongside each other, and Flippy’s play at i49 was sublime. ryb and Zebbosai were no strangers to the feel of LAN either, with years of experience, and after a heartbreaking loss at i49 they were thirsty. Stark had also made a name for himself with beastly carry performances at i52 and i49, and could produce his best results at LAN. They were quietly confident going into i55, and despite their online results were still an obvious threat for the top spot.
WHAT HAPPENS IN COVENTRY, STAYS IN COVENTRY
At the LAN, it was as if the players had been unleashed. tek was able to sync up with ryb and Bulle more naturally, and the communication problems were alleviated. It’s easy to see where your team is if you can glance over at their monitors, and nerdRage took full use of the proximity to directly increase their coordination. It was also a huge step up individually; viewers will always remember the unreal plays being made during the Upper Bracket Final, but individual nerdRage players were performing at around that level in the majority of their group games and the early bracket. Every player was playing at a superb level, though not at the same time until the UBF, and even though Flippy wasn’t sniping at his i49 or online levels, his scout performances increased massively. This was a turbo-charged version of nerdRage.
In the group stages, their only loss was to froyotech on Product. During the online season they had been losing Product consistently but closely to Reason Gaming; nonetheless Zebbosai remained utterly confident that his team could perform at LAN on the koth map, when backed by Flippy sniping. Flippy had fps issues on the first day, and nerdRage chalked up their loss to Flippy’s poor performance compared to normal. They still believed that the Product sniper would work against froyotech, but froyotech were happy and had always been happy playing against snipers - they had not joined the other top teams in consistently banning Viaduct when up against i52  iM with  sheep, choosing to allow it as a decider. They never got to play it and show how strong they were, but their performances in the group stages and UBF proved their dominance.
Hindsight is 20/20, but the nerdRage decision to leave Product in the map-pool after their loss in the group stages, and then to pick Process (froyotech’s 2nd best map), was extremely questionable. Thankfully they stepped up hugely and their individual play was incredible during this BO3. Despite losing Product 3-1, they managed to push Process to a Golden Cap and clutched it with some ridiculous plays. It’s important to remember that they required these ridiculous plays to even push it to the Golden Cap win however;  shade dropped three times over Process and it required everybody on nerdRage to be playing at peak performance to take the map. They carried that over onto Snakewater to push froyotech down to the lower bracket. An incredible feat, but it required an equally incredible set of circumstances. It was an unreplicable performance.
In the Grand Final the following day, nerdRage players were incredibly nervous. Though these players had buckets of LAN experience, BulleFlippy, and Stark had never played in a fixture this large, and none for as much money. According to members of the team, Bulle was so nervous before the game that he vomited. There was certainly no level of confidence about repeating their win over froyotech, even after seeing them come so close to being knocked out by Reason. They came out of the gates well on froyotech’s 2nd worst map, but flopped shortly afterwards and were destroyed even on maps they had won the day before, Process and Snakewater. The map veto decisions were once again questionable, as nerdRage’s confidence on Product turned to delusion and they were left again trying to clutch victory on froyotech’s best maps.
THE WHOLE PICTURE
They had peaked too early, made poor decisions in the map veto, and were unable to win the tournament. Their performance in the finals compared to Reason was poor, and they were completely outclassed in the BO5. Reason themselves had choked at the beginning of the tournament, and due to their seeding had avoided their domestic rivals nerdRage throughout the entire bracket. Had they come face to face, we likely would have seen an end to nerdRage’s run based on previous data.
In nerdRage’s half-year journey as a team together, they had very few results against top European teams. They were consistently beaten online by Reason Gaming and had no tournament victories. Even their i55 day two performance was a flash in the pan, but the impact was maximised by making it to the finals in the most important tournament in the TF2 calendar.
Despite their shaky history, nerdRage will be remembered, for better or worse, as the best European team of 2015. Results like this make the case for requiring more LAN tournaments in TF2, but until we reach that point we will never know if stand-out iseries performances are flukes or true representations of these teams. Somewhere, in a parallel universe, i55 could easily have had froyotech finish third, or have seen nerdRage knocked out far earlier by Reason Gaming. Who knows how many other iseries placements would average out and change if we could replay them 5 times a year? Given how close each one of these tournaments is year after year, it’s almost certain we’d see different champions emerge based on their form.

ESEA Season 21 Invite playoffs preview

With the regular season of ESEA Season 21 having concluded, the playoffs for North America's top division are now rapidly approaching. This season holds a little more importance due to the circumstances: with ESEA almost certainly having only two seasons this year, the winner of this season's playoffs will have one of the best claims to being the top team in North America heading into Insomnia58.

Format

As always, the ESEA Invite playoffs feature four teams in a best-of-three double-elimination bracket. Unfortunately, despite the reintroduction of playoffs hosted by ESEA for the CS:GO Premier division, the Invite playoffs will once again be held online over the course of several weeks. As has been the norm for online playoffs, the maps will also be predetermined for each round.
Every team participating will receive a share of the Season 21 prize pool as follows:
  • 1st: $5600
  • 2nd: $3500
  • 3rd: $2800
  • 4th: $2100

Teams

final standings
RONIN have been dominant this season, crushing the mid- and lower-Invite teams beneath their heel. A glance at their rounds against shows that they were never in a tough situation against non-playoff teams, and only dropped a single map to froyotech on Product. The ESEA Season 20 Invite champions look solid on their throne, and it will take something special to unstick the crown from their brow. Nonetheless, froyotech have proven they can take maps from RONIN, and took the opportunity in week two to reaffirm their position as the gods of Product. They have looked a little shakier against other playoff teams however, and the lost map to EVL Gamingshows they are susceptible to upsets.
EVL Gaming have been performing at a consistent top Invite level, trading maps with froyotech and Street Hoops while denying other playoff contenders upsets during their games. They didn’t quite live up to their early hype, undefeated as they were until mid-season, but they deserve their spot in third and have proven themselves as an upset team. Street Hoops eSports, on the other hand, have been the kings of inconsistency. They have had moments where they’ve looked better than EVL Gaming and have contended with froyotech, but have spent most of the season desperately trying to rescue themselves from their early mediocrity. Fortunately for them, it seems that the large roster changes halfway through this season worked out, and they’ve finished the season on a large win-streak. Both of these teams have a high chance of upsetting the top two teams on individual maps, but haven’t yet shown their ability to take best-of-three series.

RONIN

RONIN statistics
RONIN are the current ESEA Invite champions, having finally broken through to victory after years of toiling at the top. Their consistent level of play has allowed them to plow through the mid-Invite teams, even demolishing playoff teams in their fixtures. RONIN have given up only 13 rounds this season so far; other than their Product game, they have won every game 5-2 or better, smashing EVL GamingStreet Hoops eSports, and even froyotech on Metalworks. They have been dominant, with one notable loss on Product to a froyotech featuring  b4nny and  clockwork on scout. With that no longer being the case, perhaps even froyotech will struggle to contest the might of these champions in the playoffs.
RONIN have had no roster changes since winning Invite last season. Their lineup has been stable since September, when they brought in  yomps and  phorofor. These two players have been improvements over their predecessors in terms of individual skill, and allow the team to play a predictable but powerful style. yomps and  shrugger are the best scout duo in Invite, a title contested only by the froyotech scouts, and they have excellent timing and initiation with the rest of their team.  rando, although not as technically skilled or aggressive as his opposition, has an important role as the backbone of the team, responsible for dealing with any flanking aggression or players going behind before they have the opportunity to engage.  Ma3la is able to both initiate for the scouts and relieve pressure from his combo with well-timed bombs, and  Bdonski has been performing admirably against what could be the best line-up of Invite playoff demomen in years. This is not a team to be trifled with; their years of experience together in tournaments and seasons has them disciplined, allowing them to frequently seize opportunities to punish mistakes from other teams.
With the froyotech shuffle last season, they are now the team to beat. They have the most experience, consistency and level-headedness, and have dealt well so far with the new concoction of talent being cultured by froyotech. Once they move to maps that allow for more dynamic flow than Metalworks however, they may find that their regimented play can be exploited by their opponents in playoffs. Thankfully for them, Granary features in both the upper bracket final and the grand finals, but Product also features as the decider for the first series of the grand finals. RONIN will have to keep up their work to outperform the other playoff teams, all of whom will be improving faster and faster.

froyotech

froyotech statistics
froyotech started this season with only b4nny featuring from the previous team, as he took on the task of bringing mid-Invite players to a point where they could contest the best. Joined shortly afterwards by his perennial brother-in-arms clockwork, the new froyotech team began a journey of self-discovery. Only Muma has remained on his role throughout their mini-shuffles this season, consistently pumping out excellent damage whilst always managing to stay alive in any situation. Even when froyotech are on the edge of wiping, Muma can be found conserving his life, laying down stickies to slow the advance of the enemy team and allowing his to stabilize. After a brief stint attempting this alongside  Freestate on medic, the team decided to move Freestate to pocket scout and recruit  ninjanick to heal. This killed two birds with one stone, allowing them to replace  corsa, who hadn’t been able to keep up with the team’s progression, and recruit a medic with more skill as well.  paddie has shone on roamer alongside b4nny, keeping the dream of the froyotech Canadian roamers alive although he hasn’t yet developed the connection that  blaze and clockwork had.
The team is obviously more comfortable in this final form than their previous iterations. Their issues with the pocket scout have been solved after moving Freestate to that role, with b4nny leading from pocket. It must be remembered though that their victory over RONIN on Product saw b4nny and clockwork on scout, and the i52 scout duo have vast amounts of synergy together. Whether Freestate can match up to that level, and whether b4nny can have the same impact on pocket, remains to be seen. The complete lack of information on other classic maps merely whets the appetite for playoffs; how will RONIN and froyotech match up on Badlands, Gullywash, Process, etc? This could just be a preview of a rivalry that lasts seasons, each having dominant maps.
This entire season, and the achievements of froyotech, are testament to the leadership of b4nny. He has taken players previously unable to break into the elite and matched them together, allowing them to shine in their roles. A previously untapped barrel of talent has matured, ready to be unleashed against the old guard of Invite. Perhaps the true unsung hero here, however, is clockwork. Could this really have been attempted without him providing a huge fragging crutch for the others to lean on?

EVL Gaming

EVL Gaming statistics
This has been a true breakthrough season for the players on EVL Gaming. They have risen from their shaky performance last season, no longer pinned down by the clash of playstyles brought about by  goldfish’s pocketing. They started this season incredibly, taking maps from both Street Hoops and froyotech to stand alongside RONIN as undefeated. The anti-climactic 'clash of titans' that followed was more reminiscent of a master beating an unruly student. EVL Gaming’s thrashing and subsequent losses to the same teams served to put their first results in context: excellent upsets, especially for a new team to the top of Invite, that were facilitated by internal tensions within Street Hoops eSports and froyotech.
EVL Gaming moved  aim to pocket after last season, creating a tighter combo with  Nursey. Upcoming scout  arekk also carried on in his role, building on his performances from last season to become a scary player. Alongside him for the majority of the season was  slemnish, who is unable to play the playoffs due to time conflicts with his studying, and so the team have brought in  Sezco as a replacement.  botmode was a new addition to the team this season on roamer, and has put in a solid performance though occasionally one-dimensional in his attempts against the other playoff teams.  Hassassin has been one of the breakthrough demoman talents this season along with Muma, and both have managed to compete against Invite legends Bdonski and  duwatna.
This team features some very young talent, without much experience at the top of Invite or experience in important fixtures. After slowing from the breakneck pace they had set themselves early in the season, they can approach playoffs without too much pressure; for EVL Gaming, taking upset map results against the top teams whilst holding onto third place would be a great achievement and allow them to build further for the future. This could be a difficult task given that they are now lacking slemnish and have to compete against teams who have ironed out early issues and look far more comfortable.

Street Hoops eSports

Street Hoops eSports statistics
Street Hoops eSports started the season with some awfully inconsistent performances mainly due to fierce differences in motivation and decision-making, and frustration at their own inability. The team looked to be spiraling into unsalvageable levels of tilt. Halfway through the season, ninjanick left the team to take his talent to froyotech - a blessing in disguise. Street Hoops eSports took the opportunity to refresh their roster, bringing in  cozen on medic and  ash on roamer to replace  grape. After allegedly hashing out their gameplay problems in a heated discussion of titanic proportions, the team took a breather and began to play their game again.
Street Hoops eSports began to improve, and  showstopper’s team brought their playoff run back together with an incredibly tight game on Metalworks against  Running with Scizors, taking revenge against EVL Gaming the week afterwards. At that point it was still possible for them to throw it away, but in the penultimate week they killed two birds with one stone by beating  Vand’s crew and taking a forfeit win from a lethargic (or scared?) froyotech afterwards.
Street Hoops eSports finished second last season in Invite, after a historical victory over then-dominant froyotech in the lower bracket final. They have the potential to repeat that run again this season, especially with duwatna now playing demoman for them, but the competition appears even more fierce. Street Hoops eSportshave shown the quality to beat EVL Gaming, but have yet to show the same ability against froyotech or RONIN. A cinematic rousing speech from showstopper will be required for this epic comeback to reach its climax.

Schedule

The action begins soon, with RONIN facing Street Hoops eSports and froyotech facing EVL Gaming in the first round of playoffs early next week (around April 3rd) on Metalworks, Sunshine, and Process. The winners will face each other for a spot in the grand finals while the losers fight to stave off elimination soon after (around April 5th), with both matches occurring on Granary, Badlands, and Gullywash.
The two teams left undetermined will face off the week after (around April 11th) on Snakewater, Product, and Process, with the winner taking the second spot in the grand finals and the loser going home in 3rd place. The grand finals themselves will be the week after (around April 18th), starting with the first series on Gullywash, Granary, and Product. If the team from the upper bracket takes this series, they walk away with the championship; if the team from the lower bracket manages to take it, however, they break the upper bracket advantage, and a second series on Metalworks, Process, and Snakewater will determine the final champion.
As always, teamfortress.tv will be there every step of the way, covering each match live on Twitch. Pay attention to teamfortress.tv in the coming days to keep up to date as matches are scheduled, and make sure to tune in live as North America's best team is determined once again.

Thursday, 17 March 2016

ex-iM players form new team: ego

Three of the core players previously seen on Australian super-team  Team Immunity have formed a new roster for the upcoming ozfortress season 15. The line-up sees captain  yuki reunited with former Immunityteam-mates  termo and  aporia, along with some fresh talent to star in  ego
The players on this roster have a history of top finishes within the ozfortress scene, amassing countless league victories along with cup titles whilst playing with Team Immunity. Insomnia49 and Insomnia52 saw the Australian fan favourites perform above expectations and have close series against the elite European and North American teams, but they finished fourth both times. yuki has re-assembled some of the old roster to play in ozfortress, along with a new medic,  Jersh, and two new scouts,  faithless and  namey. They will be looking to take the Australian crown away from current top team,  Jasmine Tea.
ego's medic Jersh is better known for his top level pocketing, most recently seen with rocket launcher in hand for team  Gossip Girl who finished 2nd in the ozfortress Summer Cup 2016. Despite good deathmatch skills, he has made the move over to medic to play closely with yuki, hoping to form a tight combo and benefit from the strong maincalling.  Bulk was also considered for the medic spot, and is now sat on the bench for ego, but Jersh was chosen as part of the starting roster as he is, 'really keen to play with [ego] and determined to be "the best"'
faithless and namey, the new scout duo, both have history with rival team Jasminefaithless won the twelfth ozfortress season with the team, whilst namey recently subbed for them as they finished first in the Summer Cup. faithless also has experience playing with yuki late last year, where he was recognized as talented and remained a name to bring on board at a later date.
We spoke to team captain  yuki, and his thoughts on  ego:
Our aim is to be focused on improvement and have a good time. We have a bit of new blood, and some people new to classes (e.g. Jersh) but I'm pretty confident that we can do well this season.
4/6 of our roster are no strangers to the #1 spot (myself, aporia, termo & faith when he was on brutalix's team Season 12), so we're definitely aiming for it. I won't lie and say it won't be difficult, because it will be, but I think with the right work ethic and just a positive attitude that persists throughout the season that we can definitely get there.
We played with faithless loosely late last year when we made a somewhat "throwaway" team for a bit of fun that wasn't 'too' serious, and he performed really well in the limited numbers of games we played. He's a confident, vocal player, and has good dm. He's a little bit rusty, but I'm sure that'll wear off in a short period of time.
As for namey, he played pretty well with Brutalix's team, and he's really intent on improving. He dumps a lot of hours into this game, and while his improvement has been somewhat slow, it has been steady, so I'm looking to put him in the right direction with review of his demos.
The return of these players in a serious outfit should make ozfortress season 15 a highly competitive one, as Jasmine look solid at the top of the scene. With both of these teams at a level where they should be able to compete on the global stage, we asked yuki whether he had any plans towards upcoming Insomia58 in August:
We're focused on the short term which is pretty much mostly this season. We aren't planning [i58] at this stage, but it's never out of the realm of possibility. I myself would like to go and compete (for what that's worth) and perhaps eliminate the 4th place curse once and for all. However, as I said, no concrete plans - tl;dr "we'll see".
The  ego roster for ozfortress season 15 is:
  •  Scout faithless
  •  Scout namey
  •  Roamer aporia
  •  Pocket yuki
  •  Demoman termo
  •  Medic Jersh